System Shock 3 has spent so long in limbo that every fresh update feels like a small miracle. Warren Spector, the co-founder of OtherSide Entertainment and the veteran often credited with Deus Ex and System Shock, says the game did not simply stall after its early publisher problems – Tencent kept System Shock 3 alive after it was effectively rescued and left in Tencent’s hands.

In a new interview, Spector said his team of 17 people worked on the game for about two years, from 2018 to 2019, and believed they had made solid progress. He described the project as being close to the immersive sim style that defined the series, and said he was especially attached to its core mechanic. That part sounds promising; the rest is the familiar tale of a game that keeps outrunning its own funding.

From Starbreeze trouble to Tencent backing

System Shock 3 was announced in December 2015. By February 2019, financial problems at Starbreeze had left it without a publisher, and in 2020 the project moved to Tencent. Spector says OtherSide itself was also under financial pressure after Starbreeze stepped away, which is where Tencent came in and kept the studio afloat.

That sequence matters because it shifts the blame, and the leverage, in a very specific direction. If the game never ships, Spector argues, the responsibility now sits with Tencent rather than the team that built the early version. Publishers love being invisible when things go right; apparently they can be very visible when things go sideways.

What OtherSide actually built

Spector also said he still has OtherSide’s version of System Shock 3 stored on a hard drive, which is the kind of detail that tells you how unfinished this saga still feels. He doubts Tencent will use much of what his team built, though, which suggests the old work may be more historical artifact than foundation.

  • System Shock 3 was first confirmed in December 2015.
  • Starbreeze lost the game as a publisher in February 2019.
  • Tencent took over the project in 2020.
  • Spector’s team at OtherSide had 17 people.

Nightdive on the future of System Shock 3

Last spring, Nightdive Studios’ Larry Kuperman said the situation was ”very complicated” and that the future of the game might become clearer within a year or more. That was a polite way of saying nobody should hold their breath. With Tencent now the key holder of the franchise’s fate, the biggest question is whether it wants a continuation of OtherSide’s work or a cleaner restart with less baggage and fewer hard-drive memories.

Source: 3dnews

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