Demir Games has announced Give Us A Sign, a co-op psychological horror game built around ghost hunting in places that do not behave like normal places. The pitch is simple enough: bring the right gear, collect evidence, and survive locations that seem far too aware of your presence.
That last part is doing a lot of heavy lifting. Plenty of horror games rely on jump scares and foggy hallways, but Give Us A Sign is betting on environments that actively watch back, which is a neater idea than another flashlight-and-sanity meter clone. It also taps into a familiar multiplayer trend: horror works differently when fear is shared, and that has helped titles like Phasmophobia keep players coming back long after launch.
How Give Us A Sign works
The game sends players into haunted locations to search for spirits and gather clues using specialized equipment. Those locations are the real gimmick. According to the Steam page, the spaces react to intruders, with inanimate objects apparently developing a suspicious interest in the people walking past them.
One short video shows framed faces on the wall turning their attention toward players as they move through the room. Clown masks and small figurines on shelves also seem keen to drop the subtle act and reveal that this is not a cosy sightseeing trip. It is a slick way to signal danger without throwing a monster at the screen every 30 seconds.
Co-op, solo play and ghost variety
Give Us A Sign can be played alone or with up to four people, which gives it room to serve both the brave and the ones who would like emotional support before opening a door. At launch, it will include more than 20 ghosts, each with its own behavior pattern.
- Play solo or in a group of up to four
- Use special equipment to find spirits and collect evidence
- Face more than 20 ghosts with distinct behavior patterns
Give Us A Sign release date and platforms
The game is planned for PC via Steam, PS5, Xbox Series X and Xbox Series S. There is no release date yet, but Russian language support has already been confirmed, which should widen the audience from day one.
Horror co-op games have become a crowded but stubbornly resilient niche, and that is probably the smartest part of this announcement: Demir Games is not trying to win by scale. It is trying to win by atmosphere, and in this genre that is often enough to get people to press ”Add to wishlist” first and ask questions later.

