Mundfish has turned player feedback on Atomic Heart’s final DLC, Blood On Crystal, into a small popularity contest with real numbers behind it. The results crown ”Khustal: Residential Zone” as the favorite location, put the ”Validol” amusement park second, and place ”Parking and Harbor with Ships” third. On the character side, the fan rankings split a little depending on where you ask: in the VK community, Validol leads, P-3 is second, and Blesna takes third, while Western players voted Blesna into first.

The studio also singled out the DLC’s final cutscene as a fan favorite, which is exactly the sort of thing a sequel-minded audience tends to reward. Blood On Crystal already sits at a ”very positive” rating with 90% approval, so this is less a rescue mission than a victory lap.

Blood On Crystal’s favorite locations

The Blood On Crystal location rankings suggest that players gravitated toward the DLC’s more memorable spaces rather than the obvious spectacle. ”Khustal: Residential Zone” came out on top, with the amusement park ”Validol” close behind, and the ship-filled harbor area rounding out the top three.

That kind of result fits a pattern seen across story-driven action games: players often remember spaces that feel lived in, not just visually loud. Atomic Heart has leaned hard on retrofuturist design from the start, and here that art direction seems to have done more than decorate the background.

Validol, P-3, and Blesna split the character vote

Character rankings were a little messier, which is usually a good sign. In Mundfish’s VK poll, Validol took first place, with P-3 in second and Blesna in third. Western fans flipped the order at the top, placing Blesna first instead.

That’s a neat reminder that fandoms do not always vote the same way across regions. One audience may latch onto the hero, another to the weirdest newcomer in the room, and studios get a free bit of marketing data without paying for a focus group.

A strong send-off for Atomic Heart’s DLC run

For Mundfish, the vote tally is a tidy validation of a DLC that has already landed well with players. A 90% score and ”very positive” reception is the kind of result publishers love because it keeps a franchise warm between bigger announcements.

The timing also matters. Mundfish is now working on The CUBE and Atomic Heart 2, so this final DLC has become more than an epilogue: it’s a test of what parts of the world fans actually want carried forward. If the studio is paying attention, the message is pretty clear – the oddball characters and the most distinctive locations are doing a lot of the heavy lifting.

Source: Ixbt

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