Black Myth: Wukong has crossed another sales landmark, with a recent Chinese Communist Youth League document saying Game Science’s action RPG has sold 30 million copies worldwide. More than half of those sales came from outside China, putting the game in rare company and giving China’s big-budget single-player ambitions something they did not used to get: proof that the audience is far beyond home turf.

The climb has been brisk. Sales topped 10 million in three days, reached 20 million in the first month, and hit 25 million after six months. Reaching 30 million took a year and nine months after release, which is fast even by blockbuster standards – and a useful reminder that premium single-player games can still move absurd numbers if the pitch lands.

Black Myth: Wukong sales by platform

According to the youth league’s figures, the best-selling version was the PC edition, especially on Steam, while the PS5 release also delivered what the group described as impressive results.

  • PC edition: best-selling version, especially on Steam
  • PS5 release: also delivered impressive results
  • Overseas markets: more than half of total sales

There’s also a broader industry wrinkle here. Chinese studios have spent years trying to break out of the domestic market with polished single-player games, while many Western publishers have leaned harder into live service. Black Myth: Wukong is a neat counterexample – expensive, spectacle-driven, and apparently very easy to sell when it looks like a proper event.

How Black Myth: Wukong compares with Elden Ring

  • Black Myth: Wukong: 30 million copies in a year and nine months
  • Elden Ring: 30 million copies in more than three years
  • Release platforms for Black Myth: Wukong: PC (Steam, EGS, WePlay), PS5, and Xbox Series X and S 12 months later

The comparison with Elden Ring is flattering in more ways than one. Bandai Namco and FromSoftware’s open-world hit needed a longer runway to reach the same number, which underlines how strong Game Science’s debut has been – especially for a new IP from a studio many players outside China had barely heard of before launch.

Black Myth: Zhong Kui is next

The success has already turned into a sequel, with Black Myth: Zhong Kui revealed last summer. That puts Game Science in an enviable spot: a breakout hit, a global audience, and enough momentum to make the next game feel less like a gamble and more like a test of whether lightning can strike twice.

Source: 3dnews

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